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Main Tactical Office Installing Custom Battles Battle Submission Forms
Mission Bugs Utilities New Battles and Free Missions Battle Standards
Plotlines Lucasarts New Levels Rules IDSF Cheating Policy  

Battle Standards 

TIE Fighter 

The following are the strict standards that all TIE Fighter Battles/Missions should meet before they are submitted to the Tactical Office.

Plotline 

All battles must include a .TXT detailing the plotline etc. For more information see the section detailing the plotline standards

Battles 

All battles must be at least 4 missions long but not exceeding 8. Missions can only have 1 Mission. If you have created a campaign over several battles it must be submitted as one battle.

Custom LFD File 

Again each battle must include its own .LFD File. Any battle without this will be rejected.

Briefing Officer Text 

All battles are to include some Briefing Officer text. You can have as much or as little as you feel. You must also have Briefing Text for when a mission has been failed. Please note that if using one of the original missions as your template you are forbidden to use the original text. It must be replaced with your own.

Radio Messages 

All missions must have at least some Radio Messages. The minimum requirement for these is for Primary and Secondary Mission Accomplished/Failure

Working Mission Map 

The mission map doesn’t have to be animated but it has to shown something relevant to the mission that it is for. It should not crash the game when viewed or contain any of the original briefing text. 

No Decoy Beam 

This will crash any version of TIE Fighter other than the Diskette version. It is also completely useless in any version of TIE Fighter.

Please remember that TIE 95 is the base platform. They must all at least work with this version of the platform.

 

X-Wing Vs TIE Fighter 

The following are the strict standards that all TIE Fighter Battles/Missions should meet before they are submitted to the Tactical Office.

Plotline 

All battles must include a .TXT detailing the plotline etc. For more information see the section detailing the plotline standards

Battles 

All battles must be at least 4 missions long but not exceeding 14. Missions can only have 1 Mission. If you have created a campaign over several battles it must be submitted as one battle.

Custom LST File 

Again each battle must include its own .LST File. These can be Imperial.LST, Rebel.LST or Mission.LST

Imperial.LST is for Imperial Craft Missions

Rebel.LST is for Rebel Craft Missions

Mission.LST is for multiplayer missions and must be linked with either Imperial.LST or Rebel.LST

Introduction Text 

Every Mission must contain some text that is viewable when the mission is chosen on the Mission Selection Screen. You can include as little or as much as you see fit.

Radio Messages 

All missions must have at least some Radio Messages. The minimum requirement for these is for Primary and Secondary Mission Accomplished/Failure

Working Mission Map 

The mission map doesn’t have to be animated but it has to shown something relevant to the mission that it is for. It should not crash the game when viewed or contain any of the original briefing text. 

Custom Goal Labels 

These are the labels that are displayed next to a mission goal to indicate whether they have been completed, failed or have remained unresolved. Any mission without this may be displayed in a strange fashion

Custom Sounds 

Please remember if you do include any of these that sounds files can take up a large amount of Hard Disk space. For this reason they should be recorded or converted to be a sample rate of 11,205Khz, 8-Bit, Mono at the most.

X-Wing VS TIE Fighter battles must not require the Balance of Power add-on to play. If they do they will be classified as a Balance of Power Battle. Please see the next section for the standards of Balance of Power Battles.

Balance of Power Battles 

Plotline 

All battles must include a .TXT detailing the plotline etc. For more information see the section detailing the plotline standards

Battles 

All battles must be at least 4 missions long but not exceeding 14. Missions can only have 1 Mission. If you have created a campaign over several battles it must be submitted as one battle.

Custom LST File 

Again each battle must include its own .LST File. These can be Imperial.LST, Rebel.LST or Mission.LST

Imperial.LST is for Imperial Craft Missions

Rebel.LST is for Rebel Craft Missions

Mission.LST is for multiplayer missions and must be linked with either Imperial.LST or Rebel.LST

Introduction Text 

Every Mission must contain some text that is viewable when the mission is chosen on the Mission Selection Screen. You can include as little or as much as you see fit.

Radio Messages 

All missions must have at least some Radio Messages. The minimum requirement for these is for Primary and Secondary Mission Accomplished/Failure

Working Mission Map 

The mission map doesn’t have to be animated but it has to shown something relevant to the mission that it is for. It should not crash the game when viewed or contain any of the original briefing text.  

Custom Goal Labels 

These are the labels that are displayed next to a mission goal to indicate whether they have been completed, failed or have remained unresolved. Any mission without this may be displayed in a strange fashion

Custom Sounds 

Please remember if you do include any of these that sounds files can take up a large amount of Hard Disk space. For this reason they should be recorded or converted to be a sample rate of 11,205Khz, 8-Bit, Mono at the most.

Balance of Power battles must be playable without the Balance of Power add-on for X-Wing Vs TIE Fighter. If it doesn’t then it will be classified as a X-Wing Vs TIE Fighter battle. It must also use some of the structures and Star-Fighters that are used within the Balance of Power add-on. 

X-Wing Alliance 

Plotline 

All battles must include a .TXT detailing the plotline etc. For more information see the section detailing the plotline standards

Battles 

All battles must be at least 4 missions long but not exceeding 20. Missions can only have 1 Mission. If you have created a campaign over several battles it must be submitted as one battle.

1B8M#X.TIE Format 

All mission files must follow the format indicated above. When naming you mission files you must replace the # with the number of the mission, the x can be replaced with any amount of characters you wish for example

1B8M1EmpireStrikesBack.

Custom LST File 

Again each battle must include its own Mission.LST File. Without this the custom battle will be unplayable.

Briefing/Debriefing Text 

Every Mission must contain some mission briefing and debriefing text that is relevant to the mission flown. No original text may be used.

Radio Messages 

All missions must have at least some Radio Messages. The minimum requirement for these is for Primary and Secondary Mission Accomplished/Failure

Working Mission Map 

The mission map doesn’t have to be animated but it has to shown something relevant to the mission that it is for. It should not crash the game when viewed or contain any of the original briefing text.

  

Custom Goal Labels 

These are the labels that are displayed next to a mission goal to indicate whether they have been completed, failed or have remained unresolved. Any mission without this may be displayed in a strange fashion

Custom Sounds 

Please remember if you do include any of these that sounds files can take up a large amount of Hard Disk space. For this reason they should be recorded or converted to be a sample rate of 11,205Khz, 8-Bit, Mono at the most.

Blank Custom Pilot File 

All battles/missions must include a blank pilot file to enable others to fly what you spent many hours creating. To create a fresh pilot file you must start the game and select the pilot options from the X-Wing Alliance Launcher. Next you should select Create New Player and call the pilot the same name of the battle that you have created. If it doesn’t fit you should shorten the name but remember to still make it similar you your Battle name. Next click done then exit. 

You will now need to use XWA pilot editor as detailed under Utilities section. This is to edit the pilot file so it will work with the game. You will need to ensure that the current mission is selected as [Reserved 1] or [Extra Mission 1].